Scaffolding shared imagination with tangible design
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Scaffolding shared imagination with tangible design. / Smith, Maarten L.; Van Der Zwan, Sander; Bruineberg, Jelle P.; Lévy, Pierre D.; Hummels, Caroline C.M.
TEI 2021 - Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery, Inc., 2021. 20 (TEI 2021 - Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction).Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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TY - GEN
T1 - Scaffolding shared imagination with tangible design
AU - Smith, Maarten L.
AU - Van Der Zwan, Sander
AU - Bruineberg, Jelle P.
AU - Lévy, Pierre D.
AU - Hummels, Caroline C.M.
N1 - Publisher Copyright: © 2021 Owner/Author.
PY - 2021
Y1 - 2021
N2 - We follow up on a prominent line of work in which principles of embodied cognition are employed to not only account for skilled coping but also for more intellectual activities such as remembering and imagination. Imagination then, is not a reflective activity an individual does by herself, but a shared and embodied activity scaffolded by tangible design. We present a case study in which we designed a toolkit to facilitate imagining the Netherlands in 2050. We wrote speculative stories of people living in 2050 and designed an assortment of objects. We held several workshops to use the toolkit for shared imagination for our client, Rijkswaterstaat. We analyze how, in the context of the workshops, the stories and objects provided affordances for shared imagination. We thereby hope to have demonstrated that it is possible to design for more intellectual activities in a tangible and embodied way.
AB - We follow up on a prominent line of work in which principles of embodied cognition are employed to not only account for skilled coping but also for more intellectual activities such as remembering and imagination. Imagination then, is not a reflective activity an individual does by herself, but a shared and embodied activity scaffolded by tangible design. We present a case study in which we designed a toolkit to facilitate imagining the Netherlands in 2050. We wrote speculative stories of people living in 2050 and designed an assortment of objects. We held several workshops to use the toolkit for shared imagination for our client, Rijkswaterstaat. We analyze how, in the context of the workshops, the stories and objects provided affordances for shared imagination. We thereby hope to have demonstrated that it is possible to design for more intellectual activities in a tangible and embodied way.
UR - http://www.scopus.com/inward/record.url?scp=85102031552&partnerID=8YFLogxK
U2 - 10.1145/3430524.3440639
DO - 10.1145/3430524.3440639
M3 - Article in proceedings
AN - SCOPUS:85102031552
T3 - TEI 2021 - Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction
BT - TEI 2021 - Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction
PB - Association for Computing Machinery, Inc.
T2 - 15th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2021
Y2 - 14 February 2021 through 19 February 2021
ER -
ID: 367754727